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The back output of the GODFALL PS4 has kept a signature style, but mute graphics

Godfall has been the subject of much media hype as it is approaching its launch. During his official release in the players community, however, his fans remained dissatisfied with the lack of depth of the game, as well as too much dependence on grinding. It's been 10 months and fans begin to worry about the moment when CountPlay Games will finally solve the problems of the game.

Fortunately, it seems that Godfall's gameplay problems are resolved when deploying the update on August 10, which also matches when the game will be playable on the last generation Sony console. In addition to paying some attention to the PS4 via an earlier version, Godfall will also receive two new extensions. The first extension, Fire and Darkness will give Godfall players access to a new location. The second, Lightbringer, is an update that promised to extend the final content of Godfall.

When Godfall has been made public about a year ago, it was playable only on the new market consoles of the market. As mentioned earlier, on August 10, the game can also be played on PS4. However, players must take into account the fact that Godfall has been developed with forward-facing features, such as ray throwing. That said, reducing it to work on last generation material has not been an easy task.

Players waiting for the ray throwing on the PS4 version of Godfall will be extremely disappointed. In simple terms, the latest generation hardware is simply not designed to make the rays plotted so as to make the game playable. In addition, because of the apparent lack of throwing rays, the PS4 version of the game seems a little muted. His global graphics simply do not have the same flowering and the same brilliance as those presented in today's new generation consoles. The lighting of the game always makes the environment pretty, but there would be a feeling of mute, especially with its counterpart PS5.

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