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GTA: The Trilogy - The Definitive Edition in Test: Definitely failed

Grand Burglary Auto: The Trilogy — The Definitive Edition is a collection published in November 2021 from 3 activity adventure games of the Grand-Theft Auto Series: Grand Burglary Vehicle III (2001), Grand Burglary Automobile: Vice City (2002) And Grand Burglary Automobile: San Andreas (2004). The compilation appeared for Microsoft Windows, Nintendo Switch Over, PlayStation 4, PlayStation 5, Xbox One and also Xbox Collection. Port rungs for Android as well as IOS are introduced for 2022.

It hurts very much to see how little effort was given to GTA: The Trilogy — The Definitive Edition.

The launch of a game can hardly run worse than in the case of the PC version of GTA: The Trilogy — The Definitive Edition, right? Sure, games that are released too early and therefore in the raw state (hi, cyberpunk 2077 and battlefield 2042) are also annoying. But as what Rockstar Games has deducted last week, we have not experienced. On November 11, the new editions of GTA 3, Vice City and San Andreas appeared and only a few hours to release went the Rockstar Games Launcher offline, followed by a deactivation of the three games — and that lasted the whole weekend. The trilogy could not only buy, but not play. She did not appear in the Launcher, whether she had already downloaded her or not, did not matter.

But that was not the only excitement. Anger was already in advance, because Rock star on the one hand removed the original versions of GTA 3, Vice City and San Andreas from the stores and, on the other hand, Mutterfirema Take-Two has again traversed against molders, so that they had to take their works from the net. Yes, Rock star and Take-Two could now simply produce just like EA and Blizzard a YouTube tutorial titled How to make themselves unpopular as video game manufacturers. Is GTA: The Trilogy — The Definitive Edition: At least a good, the cult status of the original appropriate collection of new editions? Answer: No, not really.

In essence still good games

Lets hold for the beginning first: All three GAS from the PS2 / Xbox era are still good Open World Games today. This is mainly due to two things: on the one hand the stories you tell, on the other hand at the atmospheric game worlds. Whether you are now through the conscious Trieste Liberty City from GTA 3, the sunny, colorful Vice City or the complete fictitious state of San Andreas with its three cities Los Santos, San Fairly and Las Ventures Crews, the environments still have a lot of charm today and work alive — even if the I of passers-by and traffic for todays circumstances partly very silly.

The basic fascination of moving in a world where some nonsense can always happen at any time, but still occurs. Even today, it is cool if we watch a COP a fleeting persecuted or members of two enemy gangs on open road deliver a shootout. Thats just the feeling that everything is not all about us as a player — something that can not say every modern open-world game of themselves.

As I said, the stories still have to talk, especially those of Vice City and San Andreas. In the case of GTA 3, it sometimes bothers today that the main character (which first received by San Andreass name Claude) does not say a word. The pure action is still fun. The same applies to the missions and sub-activities in all three games. The story orders are varied, if sometimes something frustrating. Notorious tasks such as bombing with a remote-controlled helicopter on a construction site in Vice City or the persecution of a train by motorcycle in San Andreas still put their own patience threads on a hard test. Thankfully, there is the possibility to reboot failed missions in GTA: The Trilogy — The Definitive Edition and not to go back to the client.

Some things are just badly aged

In terms of control, a little something has happened. In all three games it is easier to target opponents. There is a well-functioning target assistance when you play with controller. Simply press the left trigger in the battle and the game automatically displays the next best enemy so that you only have to go out. With the right analog stick, you then switch between the goals. If you are on the PC with mouse and keyboard, of course you rely on such a support. Even then, the balls can be mastered well.

However, they are not really great for todays circumstances. The GTA games were already anything but the spearhead in terms of third-person shooter mechanics, but their other strengths made that forgot quickly. GTA: The Trilogy — The Definitive Edition would have done it very well if the developers did more, just modernized the whole gameplay. This also applies to the driving physics, which makes no good figure in Part 3 in particular. It just lacks any sense of weight. The new editions show how strong the GTA series has evolved in the way. GTA 5 still has the best driving physics, which is encountered in an open-world game of this kind.

A small team has its price

Now you may think: Yes, moment! Dont you expect a bit too much of Remasters Such old games? But the question is whether GTA: The Trilogy — The Definitive Edition at all as a Remaster Collection. Because in fact, the developers have completely newly assembled all games in the Unreal Engine. We also talk about a production of Rockstar Games, one of the largest and most successful manufacturers in the industry. You can probably expect that for the new editions such popular classics the money will be taken into the hand in order to increase their definitive versions playful (and graphically) properly.

Well, there we come to the crux of the whole topic: For GTA: The Trilogy — The Definitive Edition no Rock star team is responsible, but Grove Street Games from Florida. According to LinkedIn, the studio has less than 50 employees and has developed almost exclusively porting — including the mobile versions of the first three 3D GAS, which obviously served as the basis for GTA: The Trilogy — The Definitive Edition.

It does not surprise somehow that Grove Street Games has not implemented basic playful improvements. But thats not the only reason why the new editions so much disappoint. The other is the technique. A lot has happened at first glance. The Unreal Engine, for example, ensures chic dynamic lighting and shadows. Especially explosions are thus very prettier than in the originals. In addition, the textures are sharper, there are plenty of reflections and the foresight is much higher, even compared with the old PC version.

From writing errors and vibrant wax figures

Does everything sound great until it goes here? But there are various problems. Many of them have to do that Grove Street Games did not make all assets simply rebuilt. Instead, a I could be scaled up everything. In the network there are numerous examples of how the faulty texts in the game world leads, for example to business windows. There will be from the word Meat Heat because the I obviously interpreted the low-resolved M as H.

And then there just the character models. Sure, those from the originals do not look pretty for todays circumstances, but at that time no one has disturbed themselves. So games looked at the PS2. The new models are indeed detailed, but look plastic-like in many cases. Just look only times Ken Rosenberg from Vice City to:

The high foresight has its price, is still more clearly through them how small the game worlds. 17 years ago worked GTA: San Andreas and its three cities plus surrounding countryside and several small villages huge. From todays perspective, the fictitious state is almost tiny, if we compare it with the maps that offer typical Ubisoft games. Do not get us wrong: The small size in itself is not a problem. GTA: The Trilogy: The Definitive Edition but takes us when we are on a skyscraper rooftop in Los Santos or plane traveling, complete the illusion of a great world if we can see from there in Las Ventures entirety.

Little FPS, less great music

To top it all off, the performance of GTA: The Trilogy — The Definitive Edition not ideal. We often had the feeling that the frame rate is moving below the 60 FPS limit. While it was never really choppy, but only that games not continuously run at fairly stale graphics on a computer with eight-core processor and an RTX 3080 Ti at a frame rate in the triple digits the fact (and in 1080p), is already sufficient to missing criticizing optimization.

We have lifted the greatest joke for the conclusion: in GTA: The Trilogy — The Definitive Edition missing various radio songs. In Vice City there is no Michael Jackson with Billie Jean, in San Andreas you can no longer listen to Killing in The Name by Rage Against The Machine. OK, the titles have already missed in the re-releases of the original versions and the mobile ports because the corresponding license agreements have expired. But should one not use the new edition of his old hits, the definitive editions as so rich companies such as Rock star, the definitive editions that use money to use those songs? Apparently, the games are not worth so much to the company than would make these investments. Sure, its just three of the most important titles of the 2000s. Since you can also rest a small studio and a I at their new editions. This is certainly worthy.

Conclusion

When the first rumors came up, GTA 3 to San Andreas would appear as Remasters, was the anticipation (and hope that the rumors are correct). All the more gigantic is the disappointment about how lifeless GTA: The Trilogy — The Definitive Edition comes from. What has rock star just thought? Come people, Blizzard has last year with Warcraft 3: Repassed really hatred, well do that, too ? Well, so it was probably not, but in fact, this collection is very reminiscent of the failed Remaster of the strategy game classic — but after all, we have given an above-average note due to the timepieces outstanding gameplay.

GTA: The Trilogy — The Definitive Edition remains denied this grace. For here, the disappointment does not weigh that the developers have made less than promised us, but that the games were visually improved. Blizzard had a lot at the time, but the people in the crucial positions have not released the financial resources in the end. At GTA: The Trilogy — The Definitive Edition, the feeling that Rock star never invest a lot of money, but only wanted to earn a lot. If you want to make up for the old GAS, you have to pay 60 euros for you, unless you find on any websites Keys for the originals. In the end, this trilogy is not unplayable and may still be fun due to the indestructible strengths of the games — so the story, game world and the diverse missions. But as a collection of Remasters or remakes or how to call this here, GTA is: The Trilogy — The Definitive Edition with all the trumps annoyance is a single disaster.

GTA: The Trilogy — The Definitive Edition

Per

Three games with great stories

Varied missions

Atmospheric game worlds

Dynamic lighting and shadow

Better shooter control

Direct restart of missions possible

Contra

Parts catastrophic character models

Typos in the game world

No strong performance

Many radio songs are missing

Grand Theft Auto: The Trilogy - The Definitive Edition Review - A MASSIVE DISAPPOINTMENT

No real gameplay enhancements

2.5 / 5 stars

Buy GTA now: The Trilogy — The Definitive Edition!

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