If you are here reading this article, you probably know how much the impact of a backup of a weapon can be drastic. In a game like Far Cry 6, where the point-click is the main method of sending enemies, your accuracy pointing ability is of utmost importance. The need to fight against your most powerful weapons to control their decline is a fun and immersive means of balancing weapons against each other, in addition to being an excellent method to ensure that ultra-powerful weapons Feel as unstoppable destruction engines they are supposed to represent.
Of course, the recoil also dramatically hinders the player s ability. Usually, the bypass solution is simply to become good, but fortunately for you, Ubisoft has included a strange design quirk that takes over the weapon a thing from the past.
Simply delete the camera shake. That s it. Go to your settings and disable the function that shakes the screen when you shoot with a firearm.
A video Reddit shows the problem in action. It only lasts a few seconds and the user s gun instantly turns into a wild beast into an unstoppable ball pipe. Apparently, regardless of the programmer (s) so that the backwardness of the weapon feels well, he linked the function to the camera shake for... a reason, I suppose. And it s not just a random problem either - many answers who answered the video have noticed that they had never even noticed that the game had a step back because they played with the camera tremor. The game is just programmed to work like that, no bypass.
Apparently, the problem works for all types of weapons. Sniper rifles, shotguns, jobs. The decline is simply removed from the game as soon as you turn off the camera shake. Given the power of Far Cry 6, this design quirk only serves to give the player an even more precise control on the destruction path that he weaves in the world of Far Cry 6.
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