In the latest edition of the magazine Famitsu, Hidetaka Miyazaki spoke about the fears associated with the publication of Elden Ring.
Accordingly, the Game Director of the RPG has had such feelings with every release of a Souls game. Although it is the same with all titles, yet it is no pleasant time. He would never get used to how he says.
Miyazaki also told that from the beginning it was expected that Elden Ring would be the most extensive of all time.
About parallels at the struggles to Sekiro: Shadows the Twice, which he developed at the same time with Elden Ring, he said that the common development has influenced both games. But it was not that way that you have applied a learned lesson of a game at the other.
About the influence in the initial phase of the project with writer George R. R. Martin he said:
"Martin's story has existed since the early stages of development and has given us various inspirations. The tradition represents a complex and interesting relationship between the mystery and the player and gives us a multi-layered depth that we can call history. "
The Game Director later also explained his fundamental principles as he tells a story. The player himself plays an important role.
"The basic procedure when telling a story in this game is the same as in the Dark Souls series. The text information is presented in pieces and are to be connected to each other in the head of the user or be considered by it. The reason for this is that we want the gameplay itself to be the story of the user. However, I think that the talks with NSCs are more direct than earlier works. "
Further details from the interview can be found in the source.
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