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Koei Tecmo unveils record results and affirms its objectives

Everything is fine for Koei Tecmo, who has just published the best results in its history for the fiscal year closed on March 31, 2022.

With a turnover of 531 million euros and a net profit of 258 million euros, Koei Tecmo increases by 20% compared to the previous exercise and displays the biggest figures in its history, mainly thanks to the segment game segment which represents a turnover of 501.5 million euros and an operational profit of 246.6 million euros over the tax year.

Japan remains the most important market in Koei Tecmo with a turnover of 242.6 million euros, ahead of the rest of Asia (169.3 million euros), America (66.3 million euros) and Europe (23 million euros). This imbalance between East and West is simply explained by the fact that a good part of the success of Koei Tecmo is based on some very efficient mobile games in Asia, in particular Romance of the Three Kingdoms Ha-do and Three Kingdoms Tactics **. It's simple, iOS and Android games generated 250 million euros, compared to 137 million euros for consoles and PC games.

Koei Tecmo Dropping New Games In 2022!? Ninja Gaiden? DOA?

On traditional machines, Koei Tecmo sold 280,000 copies of Dynasty Warriors 9 Empires and 200,000 copies of Atelier Sophie 2 to 31 March. Among the older games, the publisher still underlines the success of the Nioh franchise, whose two cumulative titles exceeded 6 million sales last September. On the other hand, no figure is available for Stranger of Paradise: Final Fantasy Origin which Koei Tecmo is only the developer. Koei Tecmo also developed Tôken Ranbu Warriors who made a nice score in Japan and will be released on May 17 on Steam and Switch.

Koei Tecmo results

Period Turnover Operational benefit Net profit
April 2020 - March 2021 441 million euros 178.2 million euros 215.7 million euros
April 2021 - March 2022 531.5 million euros 252.2 million euros 258.1 million euros

Throughout the fiscal year, Koei Tecmo distributed 8.1 million games against 10.1 million a year earlier. The game ratio sold for download increased to 58% (4.68 million). To this are the 128 million game downloads on mobile, against 99 million downloads last year, a sharp increase in Asian markets.

Koei Tecmo exceeded the 2,000 employees' mark during this tax fiscal year: there are now 2,063s to work for the group, 80 more than last year. As with Bandai Namco and Capcom, these employees have been better rewarded recently. In the case of Koei Tecmo, we are talking about a starting salary noted at 290,000 yen (2,112 euros) for young graduates and a general increase of 23% of the monthly payroll for the others.

An increase in wages that will perhaps allow developers to surpass themselves to achieve the objectives set by the publisher. For the new tax year in progress, Koei Tecmo is targeting a new record turnover (560 million euros) but a decline in net profit (230 million euros). "We we are attentive to an increase in income and a reduction in profits due to the long-term planned development of several major titles", we can read.

A new major license still in development

The next big cartridge is also called Fire Emblem Warriors: Three Hopes which will make its debut on June 24, 2022 on Switch, in line with its previous successful collaborations with Nintendo. The Nobunaga's Ambition strategy game: Rebirth will then be released on July 21 on PS4, Switch and Steam.

We have known it for a while, one of the big projects of Koei Tecmo is to release a new license capable of exceeding 5 million sales in the next two or three years. The publisher has also set the goal of going out each year at least one game capable of exceeding 2 million sales. On mobile, Koei Tecmo aims to run a game that earns at least 2 billion yen each month (14.5 million euros).

The group has also set other objectives such as improving the quality of its homemade productions thanks to the strengthening of its Katana Engine, founding an operational office in Shanghai to deepen the Chinese vein or even produce titles in genres it n 'has not yet explored, especially the Battle Royale. Do not sigh, we escape the NFT for the moment.

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